Saturday, 3 September 2011

Autodesk Maya 2011

 

Performance Improvements:
  • Faster skin weights painting in backface culling mode.
  • Faster 3D painting on large NURBS surfaces.
  • Faster sculpting with Artisan for high polygon models.
  • Significant performance improvement for scenes using global illumination with the mia_material_x_passes shader.
  • Faster constraint evaluation for the point, parent, and orient constraints based on optimized weight-checking.
  • Non-linear deformers are now multi-threaded.
  • Faster nParticle meshing.
  • Improvements to file input/output performance.
  • Faster texture load for heavy scenes with a lot of textures. Formats optimized are .bmp, .jpg, .png, .tga.

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